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	<title>Comments on: Thoughts on Toribash</title>
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	<link>http://www.motochan.com/2009/06/04/thoughts-on-toribash/</link>
	<description>Photography, Venture Capital and Myself</description>
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		<title>By: Gerald @ Nabi</title>
		<link>http://www.motochan.com/2009/06/04/thoughts-on-toribash/comment-page-1/#comment-1387</link>
		<dc:creator>Gerald @ Nabi</dc:creator>
		<pubDate>Tue, 09 Jun 2009 08:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.motochan.com/?p=1634#comment-1387</guid>
		<description>Good to see you&#039;re checking out our stuff James.

We used to include a light video exporter (ffmpeg) in the client but are doing some optimization to the filesize.. (we like to keep our client download as light as possible).

In the mean time, you can use Fraps (www.fraps.com) Snag-it (http://www.techsmith.com/screen-capture.asp).

Also, we do realise Toribash did cater to a niche audience to begin with. We started with a core product that allowed players to experiment a lot with body motion-physics and all sorts of fight moves (and fight scenarios) possible. That&#039;s allowed us to draw a good pool of loyal hardcore users who spend hours making mods, replays, videos and fighting online.

Increasingly, our focus has been on easing the entry of newer players and it&#039;s something we&#039;re evolving towards. The next step towards opening up our addressable market is our development of Toribash on the Nintendo Wii and that has taught us a lot in terms of player engagement and evolving our players into the fight mechanic, which aspects we will be taking experience to the PC online version

Being completely self-funded at this point, our strategy has been incremental bi-monthly releases incorporating player data and input into each new release. We also hope to synch aspects of the Toribash Wii and PC Online communities and grow the two communities in tandem.

A few vids to check out..
Toribash Wii: http://www.youtube.com/watch?v=hGCd4vivZtI&amp;fmt=18
Toribash Skate Comp: http://www.youtube.com/watch?v=XONA7M6_C2A&amp;fmt=22

If you&#039;re in the Killiney area, we&#039;d be glad to catch up for a coffee and take you through what we&#039;ve done on the Wii, as well as our incremental plans for Toribash online.

Catch you soon! Gerald@Nabi</description>
		<content:encoded><![CDATA[<p>Good to see you&#8217;re checking out our stuff James.</p>
<p>We used to include a light video exporter (ffmpeg) in the client but are doing some optimization to the filesize.. (we like to keep our client download as light as possible).</p>
<p>In the mean time, you can use Fraps (www.fraps.com) Snag-it (<a href="http://www.techsmith.com/screen-capture.asp" rel="nofollow">http://www.techsmith.com/screen-capture.asp</a>).</p>
<p>Also, we do realise Toribash did cater to a niche audience to begin with. We started with a core product that allowed players to experiment a lot with body motion-physics and all sorts of fight moves (and fight scenarios) possible. That&#8217;s allowed us to draw a good pool of loyal hardcore users who spend hours making mods, replays, videos and fighting online.</p>
<p>Increasingly, our focus has been on easing the entry of newer players and it&#8217;s something we&#8217;re evolving towards. The next step towards opening up our addressable market is our development of Toribash on the Nintendo Wii and that has taught us a lot in terms of player engagement and evolving our players into the fight mechanic, which aspects we will be taking experience to the PC online version</p>
<p>Being completely self-funded at this point, our strategy has been incremental bi-monthly releases incorporating player data and input into each new release. We also hope to synch aspects of the Toribash Wii and PC Online communities and grow the two communities in tandem.</p>
<p>A few vids to check out..<br />
Toribash Wii: <a href="http://www.youtube.com/watch?v=hGCd4vivZtI&#038;fmt=18" rel="nofollow">http://www.youtube.com/watch?v=hGCd4vivZtI&#038;fmt=18</a><br />
Toribash Skate Comp: <a href="http://www.youtube.com/watch?v=XONA7M6_C2A&#038;fmt=22" rel="nofollow">http://www.youtube.com/watch?v=XONA7M6_C2A&#038;fmt=22</a></p>
<p>If you&#8217;re in the Killiney area, we&#8217;d be glad to catch up for a coffee and take you through what we&#8217;ve done on the Wii, as well as our incremental plans for Toribash online.</p>
<p>Catch you soon! Gerald@Nabi</p>
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		<title>By: James Chan</title>
		<link>http://www.motochan.com/2009/06/04/thoughts-on-toribash/comment-page-1/#comment-1368</link>
		<dc:creator>James Chan</dc:creator>
		<pubDate>Sat, 06 Jun 2009 00:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.motochan.com/?p=1634#comment-1368</guid>
		<description>I managed to do my first de-limb today :-) kicked the leg off Uke in Single Player.  I&#039;m not giving up yet! 

Having trouble finding a free screen capture tool to output my replays to Youtube. Anyone has any ideas?</description>
		<content:encoded><![CDATA[<p>I managed to do my first de-limb today <img src='http://www.motochan.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  kicked the leg off Uke in Single Player.  I&#8217;m not giving up yet! </p>
<p>Having trouble finding a free screen capture tool to output my replays to Youtube. Anyone has any ideas?</p>
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		<title>By: Shin-Ryuu</title>
		<link>http://www.motochan.com/2009/06/04/thoughts-on-toribash/comment-page-1/#comment-1364</link>
		<dc:creator>Shin-Ryuu</dc:creator>
		<pubDate>Fri, 05 Jun 2009 14:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.motochan.com/?p=1634#comment-1364</guid>
		<description>Complex gameplay for some people is a border that they can&#039;t pass... People like that should come back to typical FPP shooters or other games where weapons means a lot. In Toribash the only thing that matters is training, training and one more time training. I&#039;m playing for about 1.5 year and I&#039;m still overwhelmed with ammount of possibilities that this game gives you. Have fun learning and cya around somewhere.</description>
		<content:encoded><![CDATA[<p>Complex gameplay for some people is a border that they can&#8217;t pass&#8230; People like that should come back to typical FPP shooters or other games where weapons means a lot. In Toribash the only thing that matters is training, training and one more time training. I&#8217;m playing for about 1.5 year and I&#8217;m still overwhelmed with ammount of possibilities that this game gives you. Have fun learning and cya around somewhere.</p>
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		<title>By: Zac</title>
		<link>http://www.motochan.com/2009/06/04/thoughts-on-toribash/comment-page-1/#comment-1363</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Fri, 05 Jun 2009 12:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.motochan.com/?p=1634#comment-1363</guid>
		<description>Hey, I play Toribash and am currently a 4th Dan Black Belt on it.
It takes time to learn it, but not long.
Since you like grafication so much, try lowering the dismember threshold in the main menu by going setup&gt;game rules.
Change it to 20, then Uke&#039;s parts should come off quite easily - including yours - to provide your grafication.
It is an extremely addictive game once you get to like it.
Making custom parts is easy and hard, depending on if you&#039;re a good artist or not.
This in Toribash is called texturing, and is quite difficult if you&#039;re a beginner. People make TC (ToriCredits) out of it by making people full body texture sets, which are very appealing usually.
You can also make your own, but they are hard for someone like me with no art skill whatsoever.

Thankyou!</description>
		<content:encoded><![CDATA[<p>Hey, I play Toribash and am currently a 4th Dan Black Belt on it.<br />
It takes time to learn it, but not long.<br />
Since you like grafication so much, try lowering the dismember threshold in the main menu by going setup&gt;game rules.<br />
Change it to 20, then Uke&#8217;s parts should come off quite easily &#8211; including yours &#8211; to provide your grafication.<br />
It is an extremely addictive game once you get to like it.<br />
Making custom parts is easy and hard, depending on if you&#8217;re a good artist or not.<br />
This in Toribash is called texturing, and is quite difficult if you&#8217;re a beginner. People make TC (ToriCredits) out of it by making people full body texture sets, which are very appealing usually.<br />
You can also make your own, but they are hard for someone like me with no art skill whatsoever.</p>
<p>Thankyou!</p>
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	<item>
		<title>By: Jalis</title>
		<link>http://www.motochan.com/2009/06/04/thoughts-on-toribash/comment-page-1/#comment-1362</link>
		<dc:creator>Jalis</dc:creator>
		<pubDate>Fri, 05 Jun 2009 10:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.motochan.com/?p=1634#comment-1362</guid>
		<description>Man, you should check the forums before you say the game appeals to the most geeky. If it did, I would certainly enjoy it more, though.

As for the problems with the steep learning curve and no access to tutorials except for specific moves that only work in a few situations,  it&#039;s a problem I overcame with just playing singleplayer and multiplayer. After a while, you learn what works for different situations. And using moves that there are tutorials for, isn&#039;t exactly all that smart. Most of the better players have many different ways to overcome the most general openers/moves, and utterly humiliate their opponent. Of course the steep learning curve is hard to get over if you&#039;re not that determined to learn and/or just want to jump in and have fun.

tl;dr if you don&#039;t want to spend time to learn the complex gameplay of toribash, you&#039;re probably better off playing something else.</description>
		<content:encoded><![CDATA[<p>Man, you should check the forums before you say the game appeals to the most geeky. If it did, I would certainly enjoy it more, though.</p>
<p>As for the problems with the steep learning curve and no access to tutorials except for specific moves that only work in a few situations,  it&#8217;s a problem I overcame with just playing singleplayer and multiplayer. After a while, you learn what works for different situations. And using moves that there are tutorials for, isn&#8217;t exactly all that smart. Most of the better players have many different ways to overcome the most general openers/moves, and utterly humiliate their opponent. Of course the steep learning curve is hard to get over if you&#8217;re not that determined to learn and/or just want to jump in and have fun.</p>
<p>tl;dr if you don&#8217;t want to spend time to learn the complex gameplay of toribash, you&#8217;re probably better off playing something else.</p>
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